Flutter SDK Setup
AppsOnAir will soon be discontinued and replaced by the new AppSync integration, offering enhanced features and performance.
For the latest updates and more details, please refer to the "AppSync Guide".
To integrate AppsOnAir Flutter SDK to your Flutter Apps, follow the below steps
1. Basic Requirements for service usage
i) iOS Requirements
- We are supporting iOS 10+ or iPadOS(iPhone, iPad, iPod Touch) to test on
- A Mac with Xcode 13+
ii) Android Requirements
-
JAVA 11 required
-
An Android 5.0+ device or emulator.
-
Project using AndroidX.
-
compileSDKVersion set to 30 or higher.
-
Targets API level 21 (LOLLIPOP) or higher
-
Gradle version 7.0+
-
Requires Gradle version
7.0+
-
Uses Jetpack (AndroidX), which includes meeting these version requirements:
compileSdkVersion
29 or later
-
Set up a physical device or use an emulator to run your app.
-
Create or login to your AppsOnAir (AoA) Account
-
Goto the your app details page -> App services tab -? API key tab to get your AoA services API Key
2. Add AppsOnAir Gradle Plugin and SDK
When creating a new project from Android Studio Artic Fox (or newer) the allprojects{...}
is no longer added in the project level gradle.so need add in settings.gradle
android.useAndroidX = true;
android.enableJetifier = true;
2.1 open your root build.gradle file, add the following
buildscript {
repositories {
...
mavenCentral()
maven { url 'https://jitpack.io' }
}
}
allprojects {
repositories {
...
mavenCentral()
maven { url 'https://jitpack.io' }
}
}
3. Add required code
Add meta-data to the app module's AndroidManifest.xml file under the application tag
<!-- add meta-data inside application tag -->
<application>
<!-- App icon for dialog -->
<meta-data
android:name="com.appsonair.icon"
android:resource="@drawable/app_icon" />
<!-- App name for dialog -->
<meta-data
android:name="com.appsonair.name"
android:value="app_name" />
</application>
Create string.xml file in to android/app/resourse/value and add below code.
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name"> YOUR_APP_NAME </string>
</resources>
Also make sure to add app icon into drawable as app_icon
4. Add the AppsonAir Initialization code and usage
Use of package
- Dart
$ flutter pub add appsonair_flutter_sdk
Import it:
Now in your Dart code, you can use:
- Dart
import "package:appsonair_flutter_sdk/apps_on_air_service.dart";
First initialize AppsOnAir by using below code
- Dart
// set showNativeUI = 'true' to show default native UI
void main() async {
AppsOnAir.setAppId('*********-e640-477c-aa48-***********',
showNativeUI: true);
WidgetsFlutterBinding.ensureInitialized();
runApp(const MyApp());
}
After inialized add below code, After MaterialApp initialization
You can call checkForAppUpdate() at your preference however, we recommend that, call checkForAppUpdate() in initState method as follows:
- Dart
AppsOnAir.checkForAppUpdate(context);
Make sure that to call checkForAppUpdate() method after MaterialApp!
Don't forgot to install pods! (for iOS)
5. Set Custom UI (Optional step)
If you want to show a custom alert for app updates then set showNativeUI = false
in setAppId()
method. Now, call checkForAppUpdate
method and pass custom widget to show a custom alert for app updates. To use this method where needed, use the same import statement as in the previous step. Use this method as follows:
- Dart
AppsOnAir.checkForAppUpdate(
context,
customWidget: (response) {
///return your widget here
return Container();
},
);